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It would be nice to say Jeff Smith took the comic-book world by storm
when Bone #1 appeared in July 1991. But in fact, the comics world
barely noticed that first issue about three little cartoon-like creatures
who wound up in a strange valley populated by humans, dragons and
other strange beings.
Things
have changed. 
Aided
by a few early enthusiastic reviews, especially in the Comics Buyer's
Guide, Bone sales slowly began to grow. Around issue #6 or so, it
reached critical mass, becoming a popular success that today includes
multiple printings of the first issues, trade-paperback and now hardcover
collections of every issue and various paraphernalia from refrigerator
magnets to playing cards.
The
story centers on three "Bones:" our hero Fone Bone, the
greedy and manipulative Phoney Bone and the always-agreeable and rather
morally vacuous Smiley Bone. Having been run out of Boneville by a
citizenry outraged by Phoney's scams one time too many, the Bones
enter the Valley, where they meet the beautiful Thorn, her grandmother
Gran'ma Ben, her friend Lucius the tavern-keeper and others. They
also meet the nasty but stupid Rat Creatures, ruled by Kingdoc, as
well as other evil beings. Begun with humorous vignettes, the story
evolved into something larger and more sinister as Gran'ma Ben revealed
that Thorn is actually a princess destined to battle the Locust Lord.
Bone
didn't jump full-blown from Smith's head onto the comics page. It
had an initial four-year run in the Ohio State University daily Lantern,
while Smith was a student there beginning in 1982. "I'd always
loved Pogo and Doonesbury as comic strips, so in high school I played
around with these characters, who'd I'd had in my mind for a long
time," he said. "I'd always thought of doing a strip, but
I didn't have a vehicle for them or a world for them to inhabit."
His OSU strip, Thorn, loosely follows the same plot as the comic books,
and it will continue to do so for a while longer, he said. But even
with four years of daily strips, he never told the entire story of
Bone and Thorn, as he will in the comic book. "The strip wasn't
really too good," he said, looking back on it now. "There
was some good stuff, and it was popular, but it was really my first
attempt at blending Bugs Bunny-style characters with humans and a
Lord of the Rings setting." Even so, he got offers to develop
the strip for possible syndication from King Features and Tribune
Media Services. But he said they disagreed with him about the direction.
"They didn't think a continuity strip would sell at all,"
he said. "They wanted to push the humor side with only the Bone
characters. But I was still stuck on the Lord of the Rings stuff."
As
he developed his ideas, he went to work as an animator, opening his
own shop called Character Builders with two partners. That background
helped greatly in developing Bone, he said. "I firmly believe
that cartooning is cartooning is cartooning, whether it's political
cartoons, comics, strips or whatever," he said. "A lot of
people don't agree with that, but I believe the only differences are
some of the parameters and skills involved." (Once Bone took
off, he sold his studio ownership to his partners. It still operates,
having recently done a significant amount of animation for the Michael
Jordan movie Space Jam.)

A
major boost toward putting Bone into print came from the 1988 movie
Who Framed Roger Rabbit? "That gave me a lot of hope for being
able to mix human and cartoon characters," he said. "Everyone
told me you couldn't do that, and that movie gave me the guts to take
another crack at it. And by then, comic books seemed to be the place."
The
comic-book market by the late 1980s had expanded to include many black-and-white
and self-published comics, he said, offering more options than the
Superman-Batman landscape he'd seen back in college. "Comic books
offered me the most control over getting the work I wanted to do into
print and in front of the market," he said.
The
story that comic-book readers see today every other month has been
extensively reworked from the college version, Smith said. "The
characters were mostly there, the personalities were all there, and
the plot was there on a surface level," he said. "But in
college, I didn't know why or what I was doing. I had good characters
and I could put them into funny situations, but I didn't know why
the Bones were in this valley that had humans in it or what they were
doing there. As I developed the strip over four years of working on
it every day, I got more feeling for the story. I also
learned a lot about what I liked to draw and what type of humor I
like." Smith has the basic plot for the entire series outlined,
but he strays from that as often as he wants. The comic strip made
it only through the second part of his three-part epic; the comic
book is now part way into part two as well, but it's about to stray.
"I was getting the feeling from the readers that all the revelations
about Thorn's past and this Lord of Locusts' stuff was a little too
dark and gloomy," he said. "People wanted more funny stuff."
As
a result, he's going to spend the next six issues (a full year) splitting
off Phone Bone, Smiley Bone and the Rat Creature on a separate adventure
with a mountain lion named Rockjaw. "I'm going to have some fun
with them, and at the end of that, I know where everyone needs to
be to continue on with the main plot," he said. "Overall,
the story is very tightly plotted, but it's not structured so tightly
that if I think of something fun, I can't just go off and do it."
Fun
plays a major role in Bone, through both verbal and physical comedy,
which Smith describes as "chaotic" humor. "The more
out of control things get, the better," he laughed. That is epitomized
by the Cow Race sequence in issues #9 and #10. It featured Gran'ma
Ben racing a bunch of cows, including Smiley Bone dressed in a cow
suit. Along the way, Fone and Smiley ran into a pack of Rat Creatures,
and all wound up racing, chasing and running for their lives toward
the finishing line in a stampede that scattered everyone to the winds.
"There
was no Cow Race in the college strip," he said. "By the
time I began working on the comic book, I understood how to pace something
out for chaos-and the Cow Race may be the most chaotic thing ever
done in comics! It's for things like the Cow Race that I would never
go back to doing a comic strip. Comic books are such a superior canvas
for pacing a story. Certainly, Al Capp could do things like that with
his Sadie Hawkins' Day races, which were similar. But I think it's
better to build and build and build for 20 pages until the chaos and
tension are just where I want them to go without the constraints of
the four little two-inch panel boxes."
Smith
paces his stories systematically, relying extensively on a
three-tiered, six-panel page. He uses each same-sized panel as his
camera, inside which he directs the action. "I use that format
to set up a certain rhythm for the story that the reader comes to
expect, sometimes subconsciously," he explained. "That way
I know that when I change it, the readers will get the feeling that
something big is about to happen, without me having to say it clearly."
Deciding
how big of a chunk of the story will appear in each issue comes fairly
easily, he said. "Each issue ends in a cliffhanger, so that gives
me a starting point for the next one," he said. "Then I decide
what I'll use for my cliffhanger at the end of this issue. That leaves
me having to pace out everything in between those two points."
That
pacing may come fast or slow, however. His basic storytelling approach
is to do a quick outline, maybe eight or nine sentences in all, that
describe the basic plot points. This may include a few character sketches
or expressions to aid in conveying what he has in mind. "I think
very visually," he said. "And since I'm doing the writing
and drawing, I don't have to explain it to another person, as often
happens with comics."
Then
he paces his story with thumbnail pages-literally. Each is only slightly
bigger than your thumbnail, measuring about 3/4-inch by 114-inch."Some
of these will just contain a few words or a quick picture, because
they're pretty clear in my head," he said. "I just need
to block out how many panels they'll take." With each page blocked
out, he draws his "script," concentrating on camera angles,
rough dialogue, and other elements in little quick sketches panel
by panel.
"Once
I get going, I play-act it out, picturing each character and hearing
them talk their parts out, just like a movie." He scribbles and
doodles down this script as fast as he can to ensure it flows smoothly,
then transfers that basic hand-drawn script to the final Bristol boards.
"I do the script as fast as I can, to get it all down and remember
the expressions just right," he said. "And more and more,
I'm finding that I commit to that doodle when I do the final pencil."
He
used to redraw and fine-tune the characters' positions from the script,
he said, but he wasn't satisfied. "I find that when I redraw
it and fix it up, the drawing sometimes gets stiff and loses its spontaneity.
There's a lot of magic in that original doodle, so I try to replicate
that doodle that I first put down on paper. I think it taps into something
that I don't want to lose. Once I get away from that creative energy
to concentrate on my drawing skills, I still have to stay connected
to that original energy flow."
That
includes going "off model," an animation term for not exactly
matching the character's style sheet. "Sometimes in my script,
I get these magical expressions, especially for Thorn -who
I have a little less control over," he said. "When I draw
it on the page so it's 'anatomically correct,' I lose the great expression
that the doodle had. So I go back and change it until it looks right.
It's not Thorn 'on model,' but I like it, and it communicates the
inner thought I want to keep. She's 'on model' about 90 percent of
the time, but I'll change her if I need to get what I want and it
doesn't stop the reader."
Bone first saw print as Thorn, in the Ohio State University Lantern
between 1982 and 1986. Although both the strip and the current comic
book loosely are following the same plot, Smith says he enjoys the
freedom of the comic page too much to consider doing a comic strip
again. He
seldom finds he needs a different camera angle than his initial instinct
led him to, but he sometimes has to change the pacing by moving actions
to the next page or condensing down his original plan. "I try
to change the pacing as little as possible, but I'm working on #27
right now, and I'm having to make a lot of those little decisions.
It's really a slow process when you change them, because it breaks
up the flow," especially within a fairly rigid six-panel grid.
"I
very seldom will conclude a scene with a standard panel," he
said. "If I use just a regular panel, there's no clue to the
reader that something has changed. And I would never end a scene in
the middle of a page. I've seen people do that in comics, and I never
can make that work. It's a puzzle, to break down everything and control
the speed of moving from panel to panel. Sometimes when I read it
back, the flow is too fast or too slow to be realistic for the characters,
and I have to change things around. You know," he laughed, "I
wonder if readers ever think about the number of steps and the amount
of work that have to go into a comic to make it work?"
Smith
lays his balloons on the page first, using a computerized font he
developed, and then pencils the action. "I thought I did pretty
tight pencils," he laughs. "But Steve Bissette (creator
of Tyrant) was at my house one day, and he couldn't believe how loose
my pencils were. He said, 'You could never give these to an inker!'
I said, 'You're kidding! What the hell does an inker do?' "
He
commits to a layout and a line in the pencil, he said, "But inking
is definitely part of the drawing for me. It's what the reader sees,
so it's extremely important. I consider inking to be the actual art,
especially after I've spotted my blacks. I like to layer the blacks
and use them to make things look closer or farther away and achieve
other effects." He looks to Mike Mignola (Hellboy) and Frank
Miller (Sin City), his two favorite current cartoonists, for inspiration
in achieving that mood.
He
began inking Bone with a crow quill pen, but now he uses a brush.
"I tried a brush after I finished inking #1 with a pen,"
he laughs. "And I'm never going back! I inked with a pen for
30 years before trying a brush, and it was magic. I get way more control
and I can ink three times as fast!"
Although
he tries to commit to his pencil line, he admits that's not an absolute.
"I consider the whole project 'live' until it leaves for the
printer," he said. "With me, unfortunately, it's still possible
to make changes at any point in the process, so I like to keep all
the boards visible, laid out on the floor or up on the wall, so I
can constantly reread them and make sure I like the flow and design."
Since
he's the plotter, scripter, letterer, penciler, and inker all rolled
into one, does he have one favorite part? "My favorite part of
the whole process," he said, "is pulling it out of the box
from the printer. I love to look at it and hold it in my hands and
see all those elements come together with the color cover and the
logos and everything. Reading it in the book is different than reading
the original pages, even when I have it all done. It becomes this
new animal. Something comes alive when it's printed."
        
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